Vulcan (Gottlieb, 1977)

From Bob Matthews EM Encyclopedia 2018
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Quickie Version

 Up top via the left orbit until you have at least three numbers; complete the white [upper] drop target set; complete the center target bank; then left orbit all day.
 Go-To Flipper:  Right.

Full Detail

Skill Shot: any top lane, just don’t fall down the left orbit.

Your first order of business is to fill out your bonus. Base is 19K, built by hitting drop targets. Bonus builds faster, though, if you’ve collected the five numbers first [1-4 via lanes, #5 via a stand-up target], since each number lights one of the white drop targets to make it worth three advances instead of one. Once you have most of the numbers, start shooting the white drop targets. When you complete all five white targets, it doubles your bonus, too.

Okay, bonus built out and doubled, now what? The center green drop targets each raise the value of the saucer in the upper right by 1000; it’s worth 1000 to start, 5000 per saucer shot once you’ve completed the green targets. If you haven’t already finished them by accident, finish them now.

At this point, just go UTAD on the left orbit. You’ll get 1000 per red star rollover that registers on the way up, since they’ll now be lit, plus points for a lane up top, and then the ball will fall into the bumpers where it might bounce into the saucer.

Key feeds: balls rolling down the left orbit and balls rolling off the cushion behind the center drop target bank.

This page is one of many in the The Players Guide to Classic Pinball by written by Bob Matthews