Super Star / Big Star (Williams 1972)

From Bob Matthews EM Encyclopedia 2018
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Quickie Version

 Shoot the red rollover buttons to advance the value of the center saucer, hit the drop target in front of it to expose it, shoot the saucer.  
 
 Go-To Flipper:  Balanced.


Full Detail

Not a game I’m thrilled about. It’s got multiple ball protect / ball unprotect features that are moderately useful, but not much to shoot at. Let’s start with the protectors: the upper left yellow standup raises the rubber post at the left drain, right target does it on the right drain. Both posts can have the ball creep past them, but they will save at least half the balls heading that way. The two lower side slingshots raise the center post, but the button right above that post lowers it, so again it’s only partial protection - a ball heading SDTM will go over that button, lower the post, and drain. Still, you can have some long game times if you keep the three posts up and the tilt is liberal.


As for points, shoot the red rollover buttons to advance the value of the center saucer, hit the drop target in front of it to expose it, shoot into it to collect. A well-aimed shot will score all five rollovers on a side in sequence; each advance through number five moves the value of the center saucer up by 5000 points. Bumpers, standup targets, top lanes, slingshots, all are worth diddly squat [10 or 100] compared to the 5000 to 40000 for the center saucer. Yawn.



This page is one of many in the The Players Guide to Classic Pinball by written by Bob Matthews