Spirit of 76 / Pioneer (Gottlieb, 1975)

From Bob Matthews EM Encyclopedia 2018
Jump to: navigation, search

Quickie Version

 Up Top until you have all five letters, then complete the drop targets.  With both done, shoot the center saucer for double bonus when lit [it cycles]. Then UTAD.
 Go-To Flipper:  Balanced.

Full Detail

Focus on the drop targets, although if extra balls are on, the lanes can become important, too. More than half of your points in a game can come from bonus, especially if you can double it. Base bonus is 15K, advanced by hitting a drop target or triggering a lit star rollover. Each lettered lane lights a star rollover [the one nearest each lane]. Scoring all five letters lights center saucer for Extra Ball on a digit cycle; all 8 drop targets lights the saucer for double bonus on the cycle; completing both the targets and the lanes lights it for special on cycle. There’s a way to get 4x bonus: light double bonus in the saucer, score it, relight double bonus in the saucer, shoot it. Since you already have double bonus lit, it instead awards you 4X bonus. This is the most valuable shot in the game. End of ball bonus is doubled if you’ve made the doubler shot.

Skill Shot: make the C. Even if EBs are off, the C shot will light the center star rollover for bonus advances, and you should get at least one right away when the ball exits the C lane over it. As for the other letters, if you get them, fine, but don’t bother shooting at them.

The rebounds from hitting the drop targets are risky, but you need to shoot them, so plan on quick reflex nudging to save drain-bound bounces.

This page is one of many in the The Players Guide to Classic Pinball by written by Bob Matthews