Power Play, Bobby Orr's (Bally, 1978)

From Bob Matthews EM Encyclopedia 2018
Jump to: navigation, search

Quickie Version

 Drop targets all day.
 Go-To Flipper:  Balanced.

Full Detail

Skill Shot: have the ball go over the top star rollover, then drop into the top saucer. The saucer starts out worth 3K and goes up 3K per shot until it maxes out at 15K; enough of those can really add up.

Power Play is mostly about bonus and a bit about the top saucer. For the bonus route, shoot the drop targets; completing either bank [not both!] advances your bonus multiplier to 2X, 3X, then 5X. After that, a bank scores an extra ball or special, which is usually set to be worth good points [25K and 50K]. Base bonus goes up to 29K, so your maximum overall is 145K. Drops, orbits and lanes all advance bonus.

Once your bonus multiplier is at 5X, you can either continue shooting drops or, if balls to the top drop into the saucer a high percentage of the time, you can switch to UTAD via the orbits for saucers.

Use caution with the upper flippers: while they’re great at nailing the drop targets, the ball is also more prone to drain out the side when shooting crisscross. If the upper flippers are weak or if shots with them are inconsistent, either let the ball roll by them or use them to deflect the ball to a soft landing on a lower flipper, especially if the center post is up. You’ll also find that shooting the drops with the bottom flippers often gives you a chance at the top saucer, too, since the ball usually rebounds off them up towards the top of the machine.

The star rollover at the top of the machine above the saucer raises the center post, so make sure your plunges hit it. Likewise, make sure your shots to the top through the side orbits or banked off the drop targets hit this rollover as well, nudging if necessary. Hitting the center stand-up target raises the center post, too. The return lanes lower the center post.

This page is one of many in the The Players Guide to Classic Pinball by written by Bob Matthews