Mustang (Gottlieb, 1977)

From Bob Matthews EM Encyclopedia 2018
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Quickie version

 Knock down the three drop targets, then shoot the top saucers all day.
 
 Go-To Flipper:  Balanced.


Full Detail

This game is about getting the ball into the top saucers, but the saucers are more valuable if you shoot the drop targets first. Mustang has the oddest set of three drop targets you’ll ever see. Each drop target is in front of a post in the center of the game with a narrow gap between them. Every target you knock down makes shots to the lit saucer add a bonus advance; three drops down, three advances per lit saucer shot. Only one saucer is lit at a time, changing on 10 point switches. Base value of the saucers is 3000, so you want to shoot them anyway.


There’s a scoring lane directly below each saucer, and another kicker lane below each of those. Balls landing in the kicker lanes are shot through the middle lane into the saucer (once in a while rattling out). You can score the saucer either directly with a flipper shot, or via getting the ball to drop into a kicker. Balls can enter the kicker either via the gap between the middle lanes and the kicker lanes or from the top of the middle lanes.


Maximum base bonus is 15,000. Bonus is doubled on the last ball. If you get all 3 A-B-C letters, you get double bonus on balls 1 to 4 and 4X bonus on ball 5.


Key feeds on this machine are the kickouts from the saucers. These may go to the flippers below, or they may hit the edge of the middle side lanes and carom into the bumpers.



This page is one of many in the The Players Guide to Classic Pinball by written by Bob Matthews