Aladdins Castle (Bally, 1976)

From Bob Matthews EM Encyclopedia 2018
Jump to: navigation, search

Quickie Version

 Spinner all day from the left flipper, Aladdin’s Alley horseshoe shot all day from the right flipper.
 
 Go-To Flipper:  Left.


Full Detail

A, B, C and D lanes each light star rollovers above and below for advance bonus and 1K. A+B lanes lights spinner at center right and lights the outlanes to collect the horseshoe value. C+D lanes lights double bonus. All four lanes lights EB if active. The Aladdin’s Alley horseshoe shot on left side scores 500 to start; value increases to 1K after first shot and by 1K per shot thereafter until it reaches 5K.


For the skill shot, I prefer the C lane since the bumper may kick the ball back up through the D lane to give you double bonus right away. Bonus maxes out at 15,000. [When bonus is over 10,000, one of the 1000 through 5000 lights will be on in addition to the 1000 light.] The side outlanes score the horsehoe value. Ignore the “300 plus advance bonus” targets - - this is another UTAD game, i.e. shoot the spinner from the left flipper, shoot the Aladdin’s Alley horseshoe from the right flipper. Speaking of the horseshoe, the key feed on this game is how the ball comes out of the horseshoe [how it comes down from the top lanes and bumpers is pretty random]. You’ll usually be making the horseshoe clockwise [outside looping to inside], and it should come towards the left flipper, but if it tends to hit the left slingshot or down the middle instead, use caution with this shot.



This page is one of many in the The Players Guide to Classic Pinball by written by Bob Matthews